Wander events/Region A (2024)

TypeEncounterConditionsOptions

Wander events/Region A (1)

You catch a whiff of something that makes your eyes water. You trace it to its source -- a vividly-colored red shape hanging from a scraggly little plant.

This must be the Southeast-Western Murder Pepper that feller at the Jewel was looking for.

One time, after the Dirtwater chef asks for a pepper
  • Grab it

    gain Southeast-Western Murder Pepper

Wander events/Region A (2)

You come upon a wrecked and abandoned stagecoach lying at the side of the trail, surrounded by large clawed footprints in the dust. They look like gila monster tracks -- lots of them.One time [CrazyHorse], if don't have Walking Stupid (or the perk Stupid Walking)
  • Investigate

    gain Walking Stupid

  • Leave

    continue travel

Wander events/Region A (3)

Your booze sense alert you to the presence of a rock. Confused you move the rock, and sure enough there's a bottle of booze behind it!Repeatable
  • <no option>

    gain 1 of: cheap whiskey, cheap tequila, cheap wine

Wander events/Region A (4)

You hear a groaning noise a short distance away and investigate. A cowpoke is sitting against a rock with his leg bent in a way that seems... incorrect.Repeatable
  • Have Alice fix him up[DocAlice]

    15 XP, or 25 XP if altruistic

  • Give him a ride to back to Dirtwater

    10 XP, or 20 XP if altruistic, go to Dirtwater

  • Leave him

    continue travel

Wander events/Region A (5)

Off to one side of the trail you see a covered wagon, and a small family of settlers who look upsetRepeatable
  • Ask Susie to fix the wagon[Susie]

    15 XP, or 25 XP if altruistic

  • Give them a ride to back to Dirtwater

    10 XP, or 20 XP if altruistic, go to Dirtwater

  • Leave them to their own devices

    continue travel

Wander events/Region A (6)

You come across the corpse of a cowboy.

How do you know it's corpse of a cowboy?

Well, you see by his outfit that he is a cowboy, and you see by his lack of flesh that he is a corpse.

One-time
  • Give him a proper burial[Honorable+shovel]

    gain 10 - 11, or 20 - 22 XP if altruistic

  • Take his stuff and also his bones[Ruthless]

    gain thick chaps
    +3 skeleton bone

  • Check for useful gear

    gain thick chaps

Wander events/Region A (7)

<Horse name> notices a camp of bandits before you do, and dives behind a large creosote bush before they spot you.Repeatable [Dark Horse]
  • Capture them alive[Honorable]

    gain 10 - 11
    + apple pie

  • Vigilante them in cold blood[Ruthless]

    gain 30 - 50 meat
    + 10 - 11 XP
    + black hat

  • Rob them as they would rob unto you

    gain 30 - 50 meat
    + 10 - 11 xp

  • Sneak away

    continue travel

Wander events/Region A (8)

Off to the side of the trail, you notice one of those weird cacti shaped like coffee cups.Repeatable
  • Get some coffee[Foragin']

    gain hot coffee
    + 10 XP [Green Thumb]
    + floral ring (chance, with high Foragin' skill)

  • Leave it be

    continue travel

Wander events/Region A (9)

Off to the side of the trail, you spot a beer-barrel cactus. You're not sure why they call them that, since they're shaped like mugs, not barrels.Repeatable
  • Gather some beer[Foragin']

    gain mug of cactus beer
    + 10 XP [Green Thumb]
    + floral ring (chance, with high Foragin' skill)

  • Leave it be

    continue travel

Wander events/Region A (10)

As you're riding toward your destination, a flash of color catches your eye. You parallel park your horse and stop to investigate the source.

It's one of those cacti with the rainbow-colored buttons on it.

Repeatable
  • Collect them[Foragin']

    gain cactus bits
    + 10 XP [Green Thumb]
    + floral ring (chance, with high Foragin' skill)

  • Leave it alone

    continue travel

Wander events/Region A (11)

You find a wrecked bank stagecoach with a strongbox in the back. It's too heavy to carry, but too locked to open.Repeatable
  • Pick the lock[Lockpickin'+needle]

    gain 150 - 200 meat
    lose needle

  • Leave it be

    continue travel

Wander events/Region A (12)

As you're riding along, you see some braided fuses sticking out a nearby rock.

Investigating it more closely, you see that somebody drilled a hole in the rock and inserted a bunch of dynamite, but apparently lost interest and wandered away without setting it off.

Or maybe they were just out of matches.

Repeatable
  • Take the dynamite

    gain dynamite (2-3)

Wander events/Region A (13)

You find a crate of supplies bound for a nearby army fort. Looks like it fell off the wagon. Or the driver fell off the wagon and was too drunk to strap it down.

In any case, it looks like it got knocked open by the fall.

Repeatable
  • See what's inside

    gain military supplies

Wander events/Region A (14)

Out in the middle of the desert, you find an abandoned minecart. It's sitting on a section of mine cart track about twelve feet long, which starts nowhere in particular and ends even less of a somewhere in particular.Repeatable
  • Check it out

    gain unrefined Meat nugget (1)
    + 10 XP [Minesplainer]
    + an extra unrefined Meat nugget [Crazy Pete]

Wander events/Region A (15)

You happen across an abandoned crate, which apparently fell off a wagon or something since the lid has been knocked loose. You know what that means!Repeatable
  • It's mine! All mine!

    gain some mining supplies

Wander events/Region A (16)

You find a crate lying by the side of the trail, its lid knocked loose.

It has "FELL OFF THE BACK OF A CART LTD." stencilled on the side, which seems a bit on-the-nose, but hey, free stuff is free stuff.

Repeatable
  • Open it up

    gain some rancher supplies

Wander events/Region A (17)

You discover what is either an open grave or a very deep and rectangular pothole.Repeatable
  • Jump in and see what you find

    gain grave loot

Wander events/Region A (18)

Your El Vibrato transponder starts beeping. You follow it to a small outcropping of El Vibrato ruins in a nearby creekbed.Repeatable [El Vibrato transponder]
  • Poke around

    an El Vibrato cache

Wander events/Region A (19)

You stumble across an overturned stagecoach.Repeatable
  • Flip it over[Muscle5]

    gain 10 - 11 XP

  • Leave it alone

    continue on

Wander events/Region A (20)

As you're riding down the trail, a dirty urchin jumps out, points a toy pistol at you, and demands that you "pay the toll" by doing twenty pushups.Repeatable
  • Pay the boy[Muscle5]

    gain 10 - 11 XP

  • Ignore the little scamp

    continue on

Wander events/Region A (21)

Off the trail's shoulder, you see some ancient petroglyphs carved into a rock.Repeatable
  • Translate them[Mysticality5]

    learn petroglyph clue 1: "My first is the first of a burning coal"
    + gain 10 - 11 XP

  • Ignore them

    continue on

Wander events/Region A (22)

You encounter a family of scared settlers trying to pack their wagon to head back east out of Dirtwater. They're having a hard time getting everything situated.Repeatable
  • Help them pack[Mysticality5]

    gain 10 - 11 XP

  • Ignore them

    continue on

Wander events/Region A (23)

As you're riding towards your destination, you pass by a building in which a barn dance is happening. I guess that makes it a barn. The people inside seem to be having a pretty good time!Repeatable
  • Join in[Moxie5]

    gain 10 - 11 XP

  • No time for dancing

    continue on

Wander events/Region A (24)

You espy an empty whiskey bottle sitting on top of a fencepost about sixty paces away.Repeatable
  • Try to shoot it[Moxie5]

    gain 10 - 11 XP

  • It's not worth the bullet

    continue on

Wander events/Region A (2024)

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